Game Gen Work
Game Gen focuses on educating adults on game design and development concepts. We teach tools such as Unity, Unreal, Construct, Godot, Blender, and Maya. We also teach concepts of 2D art draw & animating, rigging, texturing, level design, and general game design.
2022 - Present
Game Design Teacher, Unity Specialist
Help new developers bring 100+ novel game ideas to reality. Collaborate with co-faculty to deliver course content on game design and development, and directly oversee 20+ mentees.
Craft company-wide C# foundational curriculum, and deliver personalized curricula in 3D modeling in Blender, Unreal Engine 4, UE4 Blueprints, and level and enemy design.
Served as project manager for 30+ student projects, preparing for submission to game jams, and scaling up for inclusion in portfolios and for proposals to publishers.
Tangled Duck Studios
Tangled Duck Studios creates high quality games focusing on fun and complex gameplay. We prioritize game feel above all else and aim to make the most enjoyable experience possible.
2024 - Present
Founder, Creative Director
Creative designer and solo developer for indie action roguelike RPG, personally taking project from ideation through development towards a playable demo and publisher pitch.
Designing and developing core systems and features including 5 enemy types, 30 classes with 12 in development, 200+ weapons/armors/potions, a UI compendium, narrative designing and scripting, and infrastructure for databases and roguelike progression.
Crafting audio elements including using FMOD for in-game sound effects and an original soundtrack with 40 planned songs and 7 in active development.
Prepared a business plan and pitch deck, staff planning for a small team with an artist, musician, project manager, and marketing specialist, and financial planning for 1.5 years of development work.
SMPStudios ARCHitecture
SMPStudios is an architecture business based in New York servicing many clients in the area.
2024 - Present
VR/AR App Project Manager
Spearheading a small team of developers in VR/AR app development with mobile/PC compatibility to deliver educational materials in architecture, currently in pre-production.
Designed performance-based core project goals and concrete deliverables to align with creative vision and effectively take project from ideation through development.
Reengineered minimal viable product to streamline development plans, initial UI design, and staffing requirements to reduce startup costs by $5k+ annually.
2023
Web App Hiring Manager
Served as hiring manager for a website, streamlining HR hour-logging and payment systems between architects and construction staff, working to identify highly-skilled technicians.
Collaborated directly with the CEO to design job description and qualifications and outline clear duties for inclusion in hiring contracts.
Conducted virtual general and technical interviews with approximately 10 qualified candidates to fill 1-2 secure full-stack web development roles.
Blind Harpy Studios
Blind Harpy Studio focuses creating an immersive media experiences that stage traditional storytelling for today’s technologies, including comics, games, and NFTs.
2021 - 2022
Level Designer
Designed/developed ten 2D levels in Unreal Engine 4 – both for cutscenes with integrated environmental storytelling, and for gameplay with elements designed to seamlessly integrate with and enhance player movement mechanics and enemy/combat design.
GameKnight
GameKnight develops casino style mobile games using a proprietary in-app purchasing technology that's built in-house.
2021
Unity Developer
Reel Stakes Casino:
Worked primarily in C# on UI development for casino-themed mobile game. Implemented hard-coded progression screens as players win prizes and complete challenges, and added unique animations for different outcomes.
Pai Gow Card Trainer:
Developed Dealer Trainer for Pai Gow, creating modular deck- and hand-building scripts in C# to optimize hands and determine if the user optimized their hand to casino standards. Crafted customization options for dealers to train with, and implemented gameplay in Unity.